How do I render smoothly fat bullet behaviour?

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Post » Fri Apr 08, 2016 3:45 pm

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Hi there,

I can't seem to find a way to have an object with bullet behaviour that runs smoothly when the ball goes faster and faster.
The objects keeps gets unstable when it is too fast and it even breaks at some point.

I got my following path technique through this guy : https://www.scirra.com/tutorials/756/setting-custom-paths-using-waypoints
Maybe I'm doing something wrong, i should probably use something else than bullet behaviour for following a path, but i need the bullet to go back and forth on a same path, which is possible with the capx i had found.

Do you have any idea how to fix the edgy unstable behaviour of the ball when it gets too fast?

You can find my capx here : https://www.dropbox.com/sh/44metf52bnkvanf/AABasGnuVIt9hx-TTPo9ygmea?dl=0
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Post » Fri Apr 08, 2016 4:30 pm

cool game..
you need to make a smaller capx that simply shows the problem... isolate exactly what you are trying to accomplish..

I know there have been issues with sprites moving too fast vs fill rate.. not sure if this is your issue or not.. also looks like yours is a mobile game.. have you tested it on mobile? could be worse looking..
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Post » Fri Apr 08, 2016 4:59 pm

The MoveTo plugin should be perfect for this situation
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