How do I replace object color and not impact performance?

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Post » Mon Sep 25, 2017 11:13 am

dop2000 wrote:@MPPlantOfficial
I can't load your example, it requires "Flood Fill" behavior by rexrainbow, which I can't find anywhere.


Updated. Try this one: https://www.dropbox.com/s/at4bg7tjp2w12 ... .capx?dl=0
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Post » Mon Sep 25, 2017 11:27 am

Nice example, thanks!
But do I understand correctly that it only works on white background?
Additive blend affects everything underneath this sprite, right? I have a dark blue night sky as a background in my game, so this won't work for me :(
Last edited by dop2000 on Mon Sep 25, 2017 11:30 am, edited 1 time in total.
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Post » Mon Sep 25, 2017 11:27 am

dop2000 wrote:@MPPlantOfficial
I can't load your example, it requires "Flood Fill" behavior by rexrainbow, which I can't find anywhere.


Here's one using sprite boxes only: https://www.dropbox.com/s/olzoy0p4wfzwg ... .capx?dl=0
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Post » Wed Sep 27, 2017 7:18 am

Hey @MPPlantOfficial
Not sure if you've seen my previous question.
Is it possible to recolor text with additive blend if I have a background in my game which is not white?
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Post » Wed Sep 27, 2017 8:16 am

dop2000 wrote:Hey @MPPlantOfficial
Not sure if you've seen my previous question.
Is it possible to recolor text with additive blend if I have a background in my game which is not white?


I've not tried it myself. Why don't you experiment for a bit?
Maybe there's a way of applying blend so that only 1 or 2 layers are affected
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Post » Wed Sep 27, 2017 8:22 am

I did experiment and couldn't make it to work.
I thought maybe there is some trick that you know :)
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