How do I retrieve the UID of the object currently coliided ?

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Post » Mon Apr 13, 2015 9:00 pm

How do I retrieve the UID of the object being collided with ?
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Post » Mon Apr 13, 2015 9:06 pm

Image

I end up doing this to try to catch the current UID of the object being collision with and it STILL doesn't work.

Is there a Platform.CurrentCollisionList[0].UID equivalent in Construct 2 ?
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Post » Mon Apr 13, 2015 9:39 pm

You should be able to get it with MDrone.UID.
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Post » Mon Apr 13, 2015 9:40 pm

Thank you :D
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