How do I reuse a tilemap object in a different layout?

Get help using Construct 2

Post » Wed Feb 04, 2015 10:55 pm

I want to reuse the same tilemap object in multiple layouts with multiple tile configurations and upload the image for the tilemap only once. I could use the json expressions, save those, and then load them in game but I was hoping to be able to see the different configurations in the editor as well. Does that make sense?
B
27
S
3
G
1
Posts: 48
Reputation: 1,661

Post » Thu Feb 05, 2015 4:54 pm

I've been wondering this as well.
In the mean time, I've just separated my tilemaps into smaller images and planned my areas around what tilemaps will be used for certain layers. It's certainly less efficient that way though, and more time consuming.
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

Post » Fri Feb 06, 2015 9:45 pm

Yeah, I work around it by placing it in, downloading the json version of it changed, and then on each layout I "load from json" for the different version... it works, but it's not efficient from my standpoint.
B
27
S
3
G
1
Posts: 48
Reputation: 1,661


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 19 guests