How do I rotate a car/bike in a sidescroller..

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Post » Thu Apr 04, 2013 10:15 pm

Hey guys

I've been playin' around with C2 for a while now and I really like it and now I've come to the part where i actually is going to make a full game, with release and everything.

So i started on building a simple car/bike game, 2d sidescroller, nothing fancy, just to get the grasp from planning, designing and executing the whole process - and so far so good.

BUT..

... I just cant make the bike/Car lean backwards/Forward in a nice good looking way - and this really bugs me - because with C2 its most likely quite easy to pull off. I tested a few different ways force forces, impulses, set angle and everything but it just looks like ... well ... crap.

So how do I make my object rotate clockwise or anticlockwise in a nice slow way (or accelerated up to a point and then constant)?

I've played around with; https://www.scirra.com/tutorials/240/physical-bike, I've played around with the behaviour for car 2d (dont recall the name atm) and I've read the manual and https://www.scirra.com/tutorials/65/physics-in-construct-2-forces-impulses-torque-and-joints over and over again but I just can't pull this one off!

So too summerize

Keyboard;
w - speed up
s - brake
a - lean backwards (backflip)
d - lean forward (Frontflip)

How do I create pull of keybord a and d.

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Post » Fri Apr 05, 2013 6:45 am

... really, no one? This cant be a hard problem...
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Post » Fri Apr 05, 2013 5:33 pm

Any demo to see your work?

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Tienes alguna demo para poder ver tu trabajo?
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