How do I rotate a sprite from an image point using physics

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Post » Thu May 05, 2016 10:41 pm

Why does the other green square doesn't get his physics enabled when you drag?
The drag drop event only affect the "contextual" object the event occurs ?

You help me understand how physics work in this engine.
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Post » Thu May 05, 2016 10:49 pm

Because it is also not 'enabled'.
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Post » Thu May 05, 2016 10:51 pm

Yeah but Sprite2 got his physics enabled when you start dragging.
So how does the engine separate the two instance of Sprite2?
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Post » Thu May 05, 2016 11:11 pm

The 'on drag' picks. It selects the dragged object.
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