How do I rotate an individual particle without...

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Post » Thu Oct 09, 2014 3:02 pm

How do I rotate an individual particle without effecting its movement?

Lets say my particle is a tear drop and I want the narrow bit to face towards the origin as it moves away from it.
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Post » Fri Oct 10, 2014 3:49 am

set angle?
"If you want to move a mountain tomorrow, you should start by lifting stones today."
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Post » Fri Oct 10, 2014 6:51 am

You will need to forgo the particle object in C2 and run it with events. Every 0.08 seconds, create sprite at x,y. Then tell your sprites how to move, rotate, scale, and fade out (and destroy). It'll the one or two extra events, but then you'll get the control you're looking for.
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Post » Fri Oct 10, 2014 11:09 am

Thanks guys. I did it with sprites in the end.
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