How do I save events when using text

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Post » Sat Aug 26, 2017 9:25 pm

How do I effectively tell my games story without using to many events?
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Post » Sun Aug 27, 2017 7:30 pm

This is a vaguely worded question, but as a good general practice, try to identify events you might find yourself repeating a lot and see if you can make a Function out of them. Then, rather than writing the same code ten times, you can code it once and just call it ten times. More efficient :)
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Post » Sun Aug 27, 2017 8:45 pm

I would advice against using Function plugin as it has been proven to hurt the FPS if not used casually. Try Global Variables and store your story copywrites in a external CSV file. Easier to manage and eventually - have different loc-kits.
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