How do I save values

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  • Hi guys,

    I need to save some value between various game sessions, so I tried local storage, but it seems that its never properly saved on android.

    So, I thought about the save and load system behavior. Do you guys know if its possible to save only numbers with this solution?

    On a side note, do you know if the local storage is still suported?

    Thanks

  • I tried local storage, but it seems that its never properly saved on android

    that's strange, sure you programmed well local storage events? have you tested it in desktop export?

    i have made an android game with local storage use in recent past and it work perfectly, i don't have tested the newest C2 releases however

  • It works ok on desktop, but at some point its not relyable; for some reason the browser delete the datas. Same issue on mobile, and it happend even quicker.

    I know that on local storage, the datas are stored on a cache file. I'm pretty sure that I did not setup my browsers to delete cache.

    For a scoring game starting over is pretty annoying, and I want to be sure that it won't happend!

  • It works ok on desktop, but at some point its not relyable; for some reason the browser delete the datas. Same issue on mobile, and it happend even quicker.

    I know that on local storage, the datas are stored on a cache file. I'm pretty sure that I did not setup my browsers to delete cache.

    For a scoring game starting over is pretty annoying, and I want to be sure that it won't happend!

    if you are been hable to reproduce in a capx i suggest you to fill a bug request

  • Alright, but any idea to save a value?

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  • I finally find out this bug thread:

    long story short: you do not have a proper control over local storage on mobile and its not a construct2 issue but an android architecture decision for space management.

    I'm still looking for a reliable solution to save values.

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