How do I scale my game correctly?

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Post » Thu Feb 27, 2014 9:17 pm

So I just submitted my first game that I've been working on for a while now, and have come across a problem. Being a beginner to Construct it seems I've made a huge mistake.
Originally when I began making it I had a large layout size and large sprites. Later, I saw something on the Arcade site saying that the width could be no more than 800 pixels. What I didn't realize was that it was talking about the window size, NOT the layout size like I misinterpreted. So, I went back and scaled all my objects and layout down to fit in a much smaller size. My window size is now at 150, 100.

Now, having just submitted my game I realize the mistake I made. My window size is a teeny tiny little block! I thought that since it scaled properly when running from a browser in construct that it would translate fine to the arcade, but that is not the case. Is there any way that I can increase the size of all the objects in my layout simultaneously to match a new, increased window size or something along those lines to fix this issue? I really don't want to have to individually resize each object like I did before. Here is the link to the game if it all helps. Thanks!
http://www.scirra.com/arcade/addicting- ... /darkworld
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Post » Fri Feb 28, 2014 1:36 am

Try to select them all with shift and scaling them with shift. Dunno if it will work
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