Hi, I have a problem with my project, the game is made for a window 512 * 512 px ... But I need to incorporate a screen presentation of a higher resolution (1366 * 966px) How can solve this problem? Thank you very much and greetings.
Could you just use scaling? As far as I know you can just scale the screen presentation down or scale your layers up without too much trouble. What do you mean by screen presentation though? If you mean to present something made in C2 on a larger resolution, there's also simple fullscreen in the browser object.
I have not explained properly, guilt English, I have a finished game, with a resolution of 500x500 window which is the maximum to visualize the game ... the size of the layer is indiferenye, it only displays 500x500 ... The problem is that I need to have a layer or whatever, which allows you to view an image of 1366x966 or 1024x768 completely, not limited to the size of the project screen .... How do I do it? greetings and thanks.
I don't have the authority of certainty, but I would say it's impossible. C2 only renders inside the window size as far as I know; you could just increase the window size and black out the rest of the window that you don't want with a layer set to 0,0 parallax, putting the large image on top, but that's not a very clean solution I know. Perhaps a plugin exists for this.