How do I select a random sound with the right info

Get help using Construct 2

Post » Tue Feb 24, 2015 10:17 am

Hi Yall,

I'm having a little issue here.

My situation is the following:
- I have sounds named:
- Animal1
- Animal2
- Animal3 etc..

Once going to a layout it has pick one of the sounds listed above.

There is a button you can click to play that sound.

Once the sound is over it has to be saved in a Webstorage so we know that the sound is played before. As far as my concern i think i would have to save it as:
Webstorage > Set local value "Animal1" = 1.

So it should:
Start of layout > Select sound ( between animal1, animal2, animal3 ) where Webstorage "animal1/animal2/animal3" = 0
"for this example sound 2 ( animal2 ) is selected"
Click on button > Selected sound will play
On sound ended > Set webstorage "animal2" = 1

So the next time it should be:
Start of layout > Select sound ( between animal1, animal3 ) where Webstorage "animal1/animal3" = 0
"as you see sound 2 is done and will never be selected again"

The point that i can't fix is selecting the sound on random order, but only if the webstorage for that sound is "0".

Any help in the right direction would be lovely!

Thanks in advance!
B
10
S
4
G
3
Posts: 163
Reputation: 2,507

Return to How do I....?

Who is online

Users browsing this forum: Darknessed, ismael123 and 10 guests