How do I set pathfinding not fail

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Post » Wed Sep 14, 2016 1:25 pm

hi
i have a question about pathfinding behavior,
i working on a roguelike dungeon game,used the tilemap and layout unbounded scrolling,
the game map generated after the start of the game

when the enemy creat and the enemy object is not on screen,is will be pathfinding fail,(if enemy on screen on start of the game,it work fine)
i try clear obstacles,and regenerate ob map,but didn't work,

how can i set it?

thank a lot.
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Post » Wed Sep 14, 2016 1:58 pm

i find the reason, can not use the layout unbounded scrolling
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