How do I set up this style of layout transition..

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Post » Thu Nov 26, 2015 5:32 pm


I am making a Pseudo3d rpg in the style of Resident Evil for GBC
The sprite moves around a pre-rendered background, and when the player gets close the edge of the frame, it transitions to another prerendered background.

Any thoughts on how I can set up these transitions so the sprite is placed on the new layout relatively close to where they would be coming from in the previous layout? Also it would help if the 8-directional sprite were facing the appropriate direction as well.

Maybe something like a range for where the sprite is on the x & y axis?
Last edited by barrettwolfe on Thu Nov 26, 2015 5:38 pm, edited 1 time in total.
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Post » Thu Nov 26, 2015 5:38 pm

I'm not sure what you mean..

If all layouts are the same size you could just create the sprite on start of layout at the y-position it was in the last one, or you could make the player global and all you'd have to do is set it's x-position..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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