How do I setup admob for iOS? Is it same process as Android?

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Post » Fri Apr 03, 2015 3:56 am

Hello all, I need some help with the iOS advertising side of my game... How do I setup admob for iOS? Is it the exact same as the Android process? If not, what's the difference... What do I do that's different?

Thanks,
guannstar
Last edited by guannstar on Fri Apr 03, 2015 4:42 pm, edited 1 time in total.
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Post » Fri Apr 03, 2015 4:31 pm

Bump. Please, I really need some help with this...
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Post » Fri Apr 03, 2015 5:58 pm

Bump...
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Post » Fri Apr 03, 2015 6:03 pm

it is if you using the cordova export to the XDK
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Post » Fri Apr 03, 2015 6:53 pm

Alright, I'm am (sweet)... thanks again for the help @volkiller730. Are there any sound issues I should be aware of when exporting for iOS (I'm using m4a files)?
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Post » Fri Apr 03, 2015 7:26 pm

i personally haven't had any
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Post » Fri Apr 03, 2015 8:32 pm

Alright, thanks @volkiller730... one more thing (sorry man). What about these areas of the Build Setting section? Like, if I wanted to make it compatibale with iphone 4 and up, how do I do that? Also the other areas... do I just leave them blank? Image
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Post » Fri Apr 03, 2015 9:02 pm

to make it iphone 4 compatible you just have to make sure the Target version is low enough to run. nothing here needs to be messed with accept for the Provisioning file it required(get adhoc if testing on devices production for final) you get them through itunes connect
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Post » Fri Apr 03, 2015 9:49 pm

Sorry, @volkiller730. I'm a little confused, how exactly do I get the Adhoc Provisioning file through iTunes (or does it install (get) it automatically)? This is the first time I've used iTunes;(
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Post » Fri Apr 03, 2015 10:31 pm

itunes connect is what apple part of their dev center. So what i meant is you have to become a Apple dev. https://developer.apple.com/

if you google provisioning profiles ios you can learn more
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