How do I setup layer styles to create a moving watercolor fx

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Post » Fri Oct 10, 2014 2:03 am

So i'm having troubles trying to recreate a specific look that you sometimes see in animations.

The effect i am going for is that of a watercolor painting, where the character act's as the mask for the paint layer below it.

This is a bit different than simply coloring the sprite like a watercolor image.

The desired result is a look of the character moving through the image of paper.

I've been playing with all of the different layer style with no luck.

When i create a layer with a full image of watercolor like paint, then put another sprite on top of it, and use destination out for example, I can see through the image mask, however the transparent parts of the player sprite show up as a black negative space.

Any ideas?
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