How do I simulate "Collision at Offset"?

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Post » Sat Jul 18, 2015 1:46 am

I'm trying to make my player get hit by a monster at a specified range from it when the monster is using a special attack.

However, the overlap at offset function makes me get hit too many times as the "overlap" is continuous.

Is there a way to workaround an effect for "Collision at Offset" where the contact is only one-time off?
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Post » Sat Jul 18, 2015 2:19 am

Add a "Trigger Once" condition to the overlap at offset check.
A big fan of JavaScript.
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Post » Sat Jul 18, 2015 8:14 am

Colludium wrote:Add a "Trigger Once" condition to the overlap at offset check.


Thanks for the quick reply! I really appreciate it
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