How do I simulate low framerate?

Get help using Construct 2

Post » Wed Feb 08, 2017 6:56 pm

Hi,
I have read this article: https://www.scirra.com/tutorials/67/del ... dependence

I'm using dt but I'm not sure if I'm missing something because if I test I cannot get the results I expect.
I have events like those:

Code: Select all
System > every tick > add 60*dt to counter.
System > every tick> TEXT set text to counter.

I expect to have the counter reach (i.e.) 300 after the same time if I use can run the game at 60fps or at 30fps. Am I right?

I'm using an utility to reduce my cpu speed (http://www.cpukiller.com). The more I reduce the cpu speed the more the fps goes down (I have a text to display fps) but the more the counter slows (not expected). WhaT am I missing?

Thank you!!!
B
12
S
5
Posts: 42
Reputation: 990

Post » Wed Feb 08, 2017 7:55 pm

Solve. The problem was due to minimum framerate.
Setting minimum framerate to 1/10 (just to test extremely low framerates) solved
B
12
S
5
Posts: 42
Reputation: 990


Return to How do I....?

Who is online

Users browsing this forum: ketramtu18, Yahoo [Bot] and 9 guests