How do I slider tile color

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Post » Thu May 12, 2016 1:20 pm

Hello everyone, I'm new, my team is called Hexad, we have a problem. we can not create a slider that moves all the colored blocks in the row either horizontally or vertically, attached leave a video that describes exactly how all you need to be moving each line consists of colored pieces. with the difference however, that the pieces are not "eaten" or eliminati.se there are 16 squares remaining ones. there are no empty spaces and do not add other colors. Could you please help me? inside the folder you will find the project
https://www.youtube.com/watch?v=y2CgCc2oFY8

http://www.mediafire.com/download/v26pycwo8w2i6jc/slider%282%29.capx
http://www.mediafire.com/download/xop75bu81diua4k/korrektsquare%282%29.rar


you can attach an example please?
Last edited by HEXAD on Thu May 12, 2016 2:50 pm, edited 1 time in total.
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Post » Thu May 12, 2016 2:11 pm

could someone help me?
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Post » Thu May 12, 2016 2:24 pm

someone can explain why no one answers? wrong to write?
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Post » Thu May 12, 2016 2:30 pm

can you help me? @Lunathanael, @macop, @maevb, @Magistross, @Majestic-12 [Bot], @makx, @Malkavo, @marekbenco, @Mbergin, @mc15, @Megacon8967, @MemeLord420, @Mirlas, @mqt, @nami, @NaSTy, @natalia135, @navel35, @neoguru, @NeonKraze, @Palnix777, @paradine, PBX, @PeterPlatter, @piguetaudemar, @PiriB, @PixelPower, @pricepetagna, @R0J0hound, @Radelson @1975, @Rakurai, @rkemalena, @rodrigo regio, @ronaldoamaro, @rpz1920, @SaitenHazard, @SamMacciD, @SandyII, @sdawer31, @seokjin49, @Sethmaster, @SGT WOLF, @Silverforce, @Siverus, @skante22, @skearneyty, @smallrobot, @Smedis2,@ Smoken223, @Soulhuntr, @Spring trapC, @srputin, @stefoo, @sudeep98, @Summer2578, @SVETMAT, @tacchetto, @tamixx, @ThePhotons, @Tiny @Tim, @torellozada, @Treyvion Panda, @tsmack, @TwinBlazar, @Unknownpig14, @uprynaandr, @UWUKING, @VinScar, @vs15csagarna, @vs15jmrosique, @vs15mrubio, @vs15pherrera, @Wolfride, @wsogowskiport, @Wyatt14, @Yahoo [Bot], @Zenier BaronLuke89, @bbenny93, @benben, @BenjaminH5, @Bing [Bot], @blackhornet, @bloodshot, @bloodyfoxy, @boingboing, @bpotts1980, @buckleyty, @bulbafan, @cemece, @chadorireborn, @Charbot577, @Creepers2223, @Dadddda, @dapop, @dashslayer, @Deliquescator, @Dinavodomagic, @DutovLoppa, @dysotek, @el3um4s, @EsperonGaming, @Everade, @Exabot [Bot], @faaak2, @fernandocs25, @FireWolf15, @Fredrick104, @FreeZa, @gabrielpiccolo4, @getkelbs, @gluelessglueles, @Goofy4soccer, @Google [Bot], @granpa, @Guillermo, @guimaraf, @hahoscheiclar, @higher2003, @IMPS, @isasaurio, @ives,@ Jmuny, @Jon Parker, @Josek5494, @julianlee, @kdebruine, @KilljoyOne, @Kirboon, @kmann949, @KnivetonStudios, @Kossad, Laughing14, Lee18040, @Lesbroufe, @LevelUpJordan @12dmanning, @14RestlessLove1, @947, @Abdi13, @adelaney15, @Adrixxx, @AfterLifeGames, @ariska138, @arj0n, @aruche, @awrcok,
Last edited by HEXAD on Thu May 12, 2016 3:00 pm, edited 4 times in total.
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Post » Thu May 12, 2016 2:40 pm

From your links, MediaFire complains the following:

Invalid or Deleted File.
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Still have questions, or think we've made a mistake? Please contact support for further assistance.


Your links are invalid in your post. It probably got cut out somewhere and you copy and paste them. Get original valid URLs first, and change "http://www.abcde.com" to "_http://www.abcde.com". Because you have reputation below 500, all of your links will be cut off, so you need to do this too.
I got a game that you multiply, breath fire with two heads and brawl foes to oblivion with your clones: http://www.newgrounds.com/portal/view/660664 (use Chrome on Windows for best performance)

My sites:
http://twinblazar.deviantart.com
http://twinblazar.newgrounds.com
https://twitter.com/twinblazar
http://www.pixiv.net/member.php?id=15072448
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Post » Thu May 12, 2016 2:50 pm

@TwinBlazar, @tacchetto ok adjusted, please help me, please
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Post » Thu May 12, 2016 3:05 pm

TwinBlazar wrote:From your links, MediaFire complains the following:

Invalid or Deleted File.
The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

Still have questions, or think we've made a mistake? Please contact support for further assistance.


Your links are invalid in your post. It probably got cut out somewhere and you copy and paste them. Get original valid URLs first, and change "http://www.abcde.com" to "_http://www.abcde.com". Because you have reputation below 500, all of your links will be cut off, so you need to do this too.

hey I fixed the links, you could help me? He does not answer me any
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Post » Thu May 12, 2016 3:10 pm

@bloodshot can you help me?
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Post » Thu May 12, 2016 3:39 pm

I just checked your capx and also your C2 project file. (same project, so why do you have to upload both? Just upload only capx next time.) Anyway,

I have seen your event sheet and I have a feeling that you will have to learn lots of things before you can do what you want in the Youtube link. Before I dive down further, since you mentioned you are new, have you checked out the tutorials such as https://www.scirra.com/tutorials/37/beg ... onstruct-2 yet? If so, then I assume you are ok with C2's basic. But let's split this into two problems:

1. Match 3

First of all, you may wish to take some tutorials first for the match 3:

Here is one: http://gamedevelopment.tutsplus.com/tut ... medev-8071

While this might not be the exact thing that you want, it will give you a rough idea on how to tackle match 3 mechanic.

2. Sliding

For sliding tile color, you will not be using Drag & Drop behavior. Drag & Drop behavior is ok for moving around objects from single point at a time. You should use Touch events and control all objects using events. Suppose the player is touching the screen, you can use "Is In Touch" event and check for coordinate of Touch.X and Touch.Y and then see which row/column you are on (This requires some mapping in event.), then move the objects (you could use variables to identify which object is which) with respect to the player's touch movement.

...all these could be quite complicated if you are not familiar with programming. And no, I don't expect you to understand everything I wrote in the previous paragraph.

-----

SUGGESTION

I suggest splitting your problem into smaller problems and try tackle each of them one at a time. This is so you understand what do you have to do. Perhaps, try just the match 3 first but not the sliding yet.
I got a game that you multiply, breath fire with two heads and brawl foes to oblivion with your clones: http://www.newgrounds.com/portal/view/660664 (use Chrome on Windows for best performance)

My sites:
http://twinblazar.deviantart.com
http://twinblazar.newgrounds.com
https://twitter.com/twinblazar
http://www.pixiv.net/member.php?id=15072448
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Post » Thu May 12, 2016 4:46 pm

TwinBlazar wrote:I just checked your capx and also your C2 project file. (same project, so why do you have to upload both? Just upload only capx next time.) Anyway,

I have seen your event sheet and I have a feeling that you will have to learn lots of things before you can do what you want in the Youtube link. Before I dive down further, since you mentioned you are new, have you checked out the tutorials such as https://www.scirra.com/tutorials/37/beg ... onstruct-2 yet? If so, then I assume you are ok with C2's basic. But let's split this into two problems:

1. Match 3

First of all, you may wish to take some tutorials first for the match 3:

Here is one: http://gamedevelopment.tutsplus.com/tut ... medev-8071

While this might not be the exact thing that you want, it will give you a rough idea on how to tackle match 3 mechanic.

2. Sliding

For sliding tile color, you will not be using Drag & Drop behavior. Drag & Drop behavior is ok for moving around objects from single point at a time. You should use Touch events and control all objects using events. Suppose the player is touching the screen, you can use "Is In Touch" event and check for coordinate of Touch.X and Touch.Y and then see which row/column you are on (This requires some mapping in event.), then move the objects (you could use variables to identify which object is which) with respect to the player's touch movement.

...all these could be quite complicated if you are not familiar with programming. And no, I don't expect you to understand everything I wrote in the previous paragraph.

-----

SUGGESTION

I suggest splitting your problem into smaller problems and try tackle each of them one at a time. This is so you understand what do you have to do. Perhaps, try just the match 3 first but not the sliding yet.

no you did not understand me I need scroll or swipe of the colored square lines, but without eliminating other square AS IN VIDEO youtube. like this ->https://www.scirra.com/forum/swipe-puzzle-under-50-events_t103657
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