How do I slow down a custom movement object?

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Post » Sun Oct 12, 2014 6:36 am

I can use Accelerate CustomMovement toward a position on every tick, and it gets faster and faster each tick.

But how do I slow it down, like if I want to cancel the movement towards that position, I don't want to stop it right away, but deccelerate at a certain rate until it comes to a complete stop.

Any ideas?
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Post » Sun Oct 12, 2014 6:51 am

Use a negative number?
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Post » Sun Oct 26, 2014 1:53 am

hey,

ive had a similar question ( i want a max speed and able to axxelerate in antoher direction even if the max speed is reached so i will answer this questiion in some more detail:

for your question, what chris means was somethign like this:
b98496c2e1e90bc6de9eb3d5fd116bc6.png


note that i set the angle to -180degrees to deaccelerate in the opposite direction.

in addition to this i faced the problem with the max speed which is usefull for any space simulation. i just don makes sence to dont cap the maximum movement speed. so here is my solution to this which works pretty well :)
d4b9b7ff65cd9bf2b34ca45edd5ca697.png


I hope this helps :)
regards
joschi
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