How do I Smooth image while using Point filtering

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Post » Mon Apr 04, 2016 9:22 pm

Hello all, making a facebook game called Endless Dungeon (temporary name until it's near completion).

This is a pixelated 16x16 bit dungeon crawler which is actually turning out pretty well (Using a heavily modified Super Platformer Engine by Bilge Kaan).

The filtering is in Point which is great, however when I try to display a Facebook avatar image with "http://graph.facebook.com/"&Facebook.UserID&"/picture?type=square&width=32" it display very pixelated. Even without the width=32, so it's pixelated by default, which I imagine is due to it being Point filtering.

Is there a Web GL effect or something to smooth this?

Thanks!
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Post » Mon Apr 04, 2016 11:48 pm

Are you talking about posting an image to facebook or pulling an image from facebook?

Not sure I can answer but I just recently noticed that when I have posted small images to facebook they have pixelated the hell out of it. So could be same issue if Facebook treats all small images the same.
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Post » Tue Apr 05, 2016 2:10 am

badmoodtaylor wrote:Are you talking about posting an image to facebook or pulling an image from facebook?

Not sure I can answer but I just recently noticed that when I have posted small images to facebook they have pixelated the hell out of it. So could be same issue if Facebook treats all small images the same.


Sorry didn't see this post until now. I am pulling it from my profile.

Code: Select all
spr_FacebookAvatar: Load Image From: "http://graph.facebook.com/"&Facebook.UserID&"/picture?type=square&width=32"
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