How do I snap grid isometrically?

Get help using Construct 2

Post » Mon Aug 24, 2015 9:03 pm

In the 'view' tab there is a grid option to 'snap to grid', is there a way to snap the grid in isometric mode, this will make it easier and more accurate for my isometric tiles for my new game?

Thank you .
B
7
S
1
Posts: 54
Reputation: 527

Post » Mon Aug 24, 2015 10:04 pm

I might be not exactly what you want, but you could use the grid system like this:
Image
(care pro illustraion)
Its not perfect iso-tiling but there are way less "not possible" arrangements than without it :D
B
10
S
2
G
1
Posts: 51
Reputation: 761

Post » Tue Aug 25, 2015 11:51 am

Thank you, its not perfect fitting but it will do for now, I just had to set the x origin to 0 and match up the grid.
B
7
S
1
Posts: 54
Reputation: 527

Post » Wed Aug 26, 2015 3:47 pm

I use rex_board and rex_squareTx then just do on Mouse is over grid tile, set object position to squareTx(x,y).
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
B
23
S
6
G
1
Posts: 1,419
Reputation: 4,857


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 8 guests