How do I SOLVE the TERRIBLE LAG under Intel XDK??

Get help using Construct 2

Post » Thu Nov 05, 2015 3:52 pm

What you can try, if this is really a problem with the GPU-Rendering. Enable in the development options of your Android-Device 'Force GPU Rendering'.
If you don't have the development options enabled do this:
To access these settings, open the Developer options in the system Settings. On Android 4.2 and higher, the Developer options screen is hidden by default. To make it visible, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options at the bottom.

You do this all at your own risk. I take no responsibility for any damage!
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Post » Thu Nov 05, 2015 4:04 pm

yeah i have done that before its activated
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Post » Thu Nov 05, 2015 4:08 pm

imothep85 wrote:tested right now the game "STRIKERS 1945-2" its VERY fluid, event when the screen has a HUGE boss, explosions and lot of ennemies, but my game, no, it lags


Unless you are saying this game was made with Construct2 and/or runs on Javascript/Html5 I don't really get the point..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Nov 05, 2015 4:11 pm

i just compare my game 'done in construct 2) with 1 moving sprite LAG TO DEATH and that game i downloaded who is VERY fluid with dozen of sprites at the same time.
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Post » Thu Nov 05, 2015 4:32 pm

imothep85 wrote:yeah i have done that before its activated


That's strange, have you tested your Game with Chrome on Android?
Is it slow as the apk?
If yes, and you haven't done it yet type in the URL chrome://flags, then activate 'Override software rendering list'
Now restart Chrome with the Button on the bottom. After that look with chrome://gpu if webgl activated and try your game in Chrome
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Post » Thu Nov 05, 2015 4:42 pm

What are the system specs of the device you are testing on?

I have a tablet, and it will NOT run construct 2 games because the hardware is too lame, and outdated.

Have you tried it on a different device? Even if the hardware looks like it will support it, you may have a bunch of crap installed and running in the background.
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Post » Thu Nov 05, 2015 4:45 pm

what im doing atually with my app is i compile the apk with intel xk to croswalk adnroid, then i savec the apk on my computer and then i copy that apk to the android.
But if you read now the construct 2 forums others people have the same problem, SLOOOOW running apps compiled with intel xdk
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Post » Fri Jan 01, 2016 2:46 pm

zenox98 wrote:@TheGameDoctor

If you want to help, that's fine, but making the suggestion of deleting Events is a ridiculous suggestion.

Please try to only post helpful sugggestions.

Sorry I was kind of stupid when I posted that, and did not realize that that was a spam post :D
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Post » Fri Jan 01, 2016 5:29 pm

Hey all, I'm having the same problem..
I even created a test project with only 1 background, 1 sprite with platform behavior and 5 solid sprites... and it lags!
I'm testing on three different android mobile phones and all are able to run games like doodle jump and others 100% smooth, but whatever I export using Cordova and build using Intel XDK lags like hell...
Nobody got a solution? :/
Kind regards.
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Post » Sat Jan 02, 2016 8:19 am

Are you able to provide a capx? I compile on this platform and I have no problems.
My Games on google play

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