How do I solve these issues

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Post » Tue May 27, 2014 5:09 pm

Thanks a lot for the detailed explanation and I am sorry for asking again. So now do I reduce gravity or wat???
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Post » Wed May 28, 2014 11:30 am

Minus Gravity -> In real world means something like F = g . m ... in this case is the gravity force which is equal its acceleration (~9.8 m/s^2) * its mass. (with negative signal as it goes down).
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Post » Wed May 28, 2014 12:12 pm

THanks.
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Post » Wed May 28, 2014 5:22 pm

As for the gravity, you should set the world gravity. For this, use any object, such as the ball that makes use of Physics behavior. Use its action property to change the world's gravity. You only have to make it for one object.

Like the image below:
gravity.png


If you want an "Earth"'s Physics style, leave it as 10. For the "Moon", try lower values such as 3.
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Post » Thu May 29, 2014 1:51 am

Thanks @Henriquesv. Will try soon.
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Post » Thu May 29, 2014 9:10 am

The ball in direction towards mouse works fine
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Post » Thu May 29, 2014 9:49 am

Yes, After removing the solid behavior from the canon, it works fine.

thankx.
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