How do I spawn specific numb of enemies randomly periodicall

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Post » Sun Sep 13, 2015 5:14 am

I would give each spawn ppoint a timer which is set when they are used - then when you come to pick a random spawn point just discount all with timers running...
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

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Post » Sun Sep 13, 2015 5:17 am

do you have a "once too far from the playing area " then turn them back towards the center ?

No idea about physics and mass in c2 - sorry. I do know not to mix physics with other behaviours.
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

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Post » Sat Sep 19, 2015 6:44 pm

Hey Ram, had to spend a few days fixing my physics, setting up menu's, pause menu, etc, and now that I got all of that fixed I am back to exploring your timer idea.

So I read up on, and understand the basics of how to create a timer, just dont know how about how to assign it's use in this instance. Every example Ive seen of making a timer you have a GV made for it, but how would I make it so that when one of those spawn points spawns an object, they don't all just add to, and use that same timer. I guess what I need is for each time a spawn is used, it creates it's own cooldown timer.

I'll search some tutorials and video's and see if I find anything that works similar to this.
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Post » Sun Sep 20, 2015 9:07 am

August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

If you find my posts useful please consider donating something to a local charity or to the http://www.mndassociation.org/
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