How do I specify a host in multiplayer?(Resolved)

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Post » Wed Aug 19, 2015 8:43 pm

Hi All,

I've been playing around witht he multiplayer tutorial(chatroom) with the idea of creating something of a text Multi-User_Dungeon(MUD) platform. What I'd like to do is have a dedicated HUB to service the player requests. Is there a way of determining efficiently if a player is the host or a peer?

Thanks.
Last edited by thebody on Wed Aug 19, 2015 10:51 pm, edited 1 time in total.
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Post » Wed Aug 19, 2015 10:50 pm

*sigh*
So I go to the ghost shooter multiplayer demo and I see that when you log in the join game dialogue specifies whether you are the host or not. I look at the source to find out how and see there is a "is host" conditional.

I'll leave this up incase anyone else searches the same tersm I did and doesn't find and answer.....
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