How do I stick to low resolutions, even on full screen?

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Post » Tue Aug 11, 2015 12:51 pm

Hey. Working on a wee game for Gameboy Jam 4. Have my resolution set to 160x144 n' have all the graphics drawn up to fit this resolution. It looks fine if I play the game in a tiny window, but if I use full screen, it increases the resolution. Objects move between pixels, if you get what I mean.

Here's my game windowed.
Image

Here it is full screen. You can see the feathers are positioned between the low-res pixels.
Image

Is there any way to keep the resolution authentic in full screen?
Thanks for the help.
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Post » Tue Aug 11, 2015 1:03 pm

Full screen option: letterbox integer scale should do that..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Aug 11, 2015 1:05 pm

LittleStain wrote:Full screen option: letterbox integer scale should do that..

Thanks for the reply, but I'm already set to integer.
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Post » Tue Aug 11, 2015 1:16 pm

Gypopothomas wrote:
LittleStain wrote:Full screen option: letterbox integer scale should do that..

Thanks for the reply, but I'm already set to integer.


And sampling is point and pixel rounding is on?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Aug 11, 2015 1:18 pm

LittleStain wrote:
Gypopothomas wrote:
LittleStain wrote:Full screen option: letterbox integer scale should do that..

Thanks for the reply, but I'm already set to integer.


And sampling is point and pixel rounding is on?

Pixel rounding was set to off. Stuck it on there n' everything's good! Thanks a lot!
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