How do I stop a sprite from being knocked back when hit?

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Post » Mon Mar 17, 2014 7:34 pm

I want to stop my sprites from being knocked in the opposite direction when hit by a bullet. How do I do this? (For clarity, the bullets are destroyed when they hit anything.)
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Post » Mon Mar 17, 2014 11:19 pm

and the sprites that you want to stop geting nocked back are??? wich behaviours they use?? more info please :)
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Post » Mon Mar 17, 2014 11:50 pm

The sprites that are getting knocked back use the solid, physics, and 8-direction behaviors.
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Post » Mon Mar 17, 2014 11:59 pm

the bullet itself should not cause any kind of force...
can you paste the .capx file???
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Post » Tue Mar 18, 2014 12:02 am

Should the bullets not be solid and/or not have physics?
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Post » Tue Mar 18, 2014 9:13 am

Not normally a good idea to mix physics behaviour with anything else, it can lead to unexpected problems....
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