How do I stop a system event?

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Post » Sat Sep 20, 2014 6:31 pm

I am building a game that spawns an Asteroid every X seconds. My question is how do I stop that event from happening once my player dies so the screen doesn't fill up with Asteroids causing a tax on the memory and crashing the game?
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Post » Sat Sep 20, 2014 6:34 pm

Add a conditional.

For example "Player>is on screen".
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Post » Sat Sep 20, 2014 6:53 pm

Ahh much thanks! Its funny how you can overlook something so obvious without having a second person point it out.
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