How do I stop auto polygons on imported sprites

Get help using Construct 2

Post » Tue Dec 15, 2015 11:20 pm

Hey everyone,

I was curious if you can turn off autopolygon when importing sprites. I figured if it existed I must have overlooked it.

Nothing is more annoying than spending an hour our so turning automade polygons into boxes everytime you import a bazilion sprites. Its a neat feature, in theory, but honesty has anybody simply trusted c2 to make the polygon and left it at that? At the very least you have usually majorly tweak it. Eitherway, I want to turn it off.
Last edited by ruskul on Sat Dec 19, 2015 1:15 am, edited 1 time in total.
Image
B
33
S
11
G
2
Posts: 564
Reputation: 5,163

Post » Wed Dec 16, 2015 11:05 am

I think there are still no options for that. If you are not yet convinced then read this past beta update...

https://www.scirra.com/construct2/releases/r57

It said that construct 2 releases greater than r57 will have their sprite polygons adjusted automatically by construct 2.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
B
65
S
21
G
90
Posts: 1,124
Reputation: 59,862

Post » Thu Dec 17, 2015 7:44 am

chadorireborn wrote:I think there are still no options for that. If you are not yet convinced then read this past beta update...

https://www.scirra.com/construct2/releases/r57

It said that construct 2 releases greater than r57 will have their sprite polygons adjusted automatically by construct 2.


Oh no, a feature that hurts more than it helps... well, at least in my case >.>. Thanks.
Image
B
33
S
11
G
2
Posts: 564
Reputation: 5,163

Post » Thu Dec 17, 2015 2:16 pm

An hour?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Thu Dec 17, 2015 2:22 pm

Right click, set animations to bounding box - apply to all animations?
If your vision so exceeds your ability, then look to something closer.
Moderator
B
136
S
31
G
86
Posts: 5,480
Reputation: 59,746


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 13 guests