So this problem I thought I solved but apparently not.
I have a global variable which tracks how many Bad guys are on screen. Now these are in a family with a local variable of health that is set to 1. The player can hit them and take health off, when it takes the health to 0 it destroys the enemy and lowers the enemy count Variable by 1. The problem is, if the player hits 2 enemies at EXACTLY the same time, it treats it as if only 1 has been destroyed, does anyone know the cause of this?
Thanks so much