How do I stop Enemies following waypoints and leave screen?

Get help using Construct 2

Post » Thu Apr 09, 2015 4:47 pm

Hi guys I'm new to this forum and to Construct2 and I hope somebody can help me with my problem.

I'm making Moon Patrol remake type game and I have a problem with Enemies behavior.

I Spawn enemies every "X" Seconds (their follow waypoints) and after some time on the screen I want them to leave it by going up off the screen and get destroyed.

I was thinking to add something like a "FinalWaypoint" of the screen, but how I make Enemies to go there?/ stoping them following "First" set of waypoints.
Posts: 8
Reputation: 283

Post » Thu Apr 09, 2015 5:03 pm

There are multiple ways to set up something like this.

My first idea would be to give the enemies timer-behaviour and start the timer on creation for a certain amount of seconds.

On timer set direction towards the final waypoint.

I have no clue to how you have set up the primary movement, so could be you would have to toggle a boolean on timer and add boolean is false condition to the primary movement events.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
Posts: 6,160
Reputation: 19,775

Return to How do I....?

Who is online

Users browsing this forum: Baidu [Spider] and 31 guests