My bad. I accidentally left out a critical word in my initial suggestion:It should be: Animation "land" has FINISHED, set stuck in move to 0.
Also, all events that change the animation should check to see if "stuck in move" = 0.
Also, you could disable the platform movement behavior while the player is playing the land animation.
I suggest you post your actual capx so someone can help more easily, you say you'e still working on it so you could have a whole new set of different problems in your events by the time someone tried to help you.
If you don't want to post it, you could email it to email@example.com
and I'll help you resolve the issues.