Try doing a forum search for "boids". This behaviour might be what you're looking for
~Sol
SoldjahBoy Thanks a lot , really cool behavior I did tried out its pretty close to what I'm looking for, however
still has two negative things,
1-still the balls shakes a little bit but is the best I found until now
2- I couldn't find the way to toggle it off during the runtime as it's not all the time that will need it to be active, for what I see when is not in need the behaivor, you have to delete the boid behavior to stop interfering with the bullet behavior
Maybe a video showing what Im trying to do will help: have a look when they are split in more than one ball and they are close to each other, they move smooth in formation to the the same angle without any shaking or bouncing, do you think its posible in construct 2?
https://www.dropbox.com/s/5cnsfu6cw5yva79/Agario%20Last.mp4?dl=0