How do I stop Physics movement from shaking back and forth?

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Post » Mon Jul 17, 2017 11:05 am

I have a Physics block which is being pushed by a force to accelerate; and to deccelerate the force slowly goes down (linear damping == 4).

[] <---

But, since I have pixel rounding on (absolute necessity) it seems to flucktate back and forth a pixel when moving.

Then, on top of it is added a texture sprite with an event of
Set X : int(lerp(physics_obj.ImagePointX(0)))

The aforementioned sprite flickers insanely on low speeds, but lerp seems to do the job removing flickering on higher speeds. P

Please tell me how do I stop this, gets incredibly annoying.
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