How do I stop this animation from continue playing?

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Post » Fri Dec 30, 2016 3:31 pm

Hey guys!

So I'm having this small problem which I cant figure out.
Normally the animation would stop and it would continue with the next state, but now in the debugger it says animation playing = False, but is not transitioning to the next state which is Idle.

Any help would be great, thanks!

*Found the problem, thanks everyone!
Last edited by FraktalZero on Sat Dec 31, 2016 7:57 pm, edited 4 times in total.
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Post » Fri Dec 30, 2016 3:33 pm

Folder C2_Help doesn't exist in your dropbox..
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Post » Fri Dec 30, 2016 3:36 pm

Thanks for pointing that out!
here
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Post » Fri Dec 30, 2016 3:45 pm

I forgot to mention that in Idle I set it as so it can go into Idle if Hold_Stand is not False. So Idle is not playing because Hold_Stand fails to be set to False. Probably because the animation is being held by something else which I just dont see hahaha
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Post » Fri Dec 30, 2016 4:11 pm

Is your hold_left_stand animation set to loop? I'm a noob. So just taking a stab at it because that bit me the other day.
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Post » Fri Dec 30, 2016 4:16 pm

Hahaha true, usually really obvious stuff is what often we dont see. My animations aren't in loop
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Post » Fri Dec 30, 2016 4:25 pm

LOL. Beats me. But hey man, was checking out your artwork. Very nice.
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Post » Fri Dec 30, 2016 5:30 pm

Thanks!
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Post » Fri Dec 30, 2016 6:25 pm

Im posting a capx file if that can help.
Im sorry but for now you need a controller for the second Player which is the one causing the problem

The lines can be found in Player Control Sheet. Scrolling down to Special Actions at the bottom.
Last edited by FraktalZero on Sat Dec 31, 2016 7:57 pm, edited 2 times in total.
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Post » Fri Dec 30, 2016 9:34 pm

I don't see it. But I am watching this thread to see where the problem is ;)

That's going to be a pretty cool looking game btw.
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