How do I stop this animation from continue playing?

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Post » Fri Dec 30, 2016 9:44 pm

Thanks! If I manage to survive to complete it hahaha Ive been trying to figure out this for two days already
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Post » Sat Dec 31, 2016 6:37 am

you can easily do: when animation frame = specific frame => stop animation
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Post » Sat Dec 31, 2016 4:32 pm

Thanks but no, that didn't work either. I tried that too earlier. I tried different ways but nothing seems to work.
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Post » Sat Dec 31, 2016 6:45 pm

Anyone? :(

All I know so far is that the animation is not stopping because the hold_stand bool is not being set to false. Since Idle is dependent on hold_stand being FALSE so Idle is not starting.
Now, I just cant figure out why the animation is not triggering the bool. In the debugger the animation appears to be in its last frame and set to false so technically should work.

Im completely blocked with this one
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Post » Sat Dec 31, 2016 7:23 pm

I updated the first post with the capx file link
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Post » Sat Dec 31, 2016 7:59 pm

I found the solution.
Firstly first, I was being a complete idiot. Too tired didn't realize I was doing a check up to see if the collider finished the animation and not the animation sprite itself.
So a big fail for me right there hahaha
Then I had it set wrong so took a bit more to make it work.

Thanks !
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