How do I - Storing saves and information online

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Post » Tue Feb 16, 2016 6:34 pm

Hey all - First off thanks for taking your time to view this - I am very new to construct and programming in general but i have managed to do everything i need so far

This is not so much a question of HOW to do something but more of a question of what is the best way. I have read the tutorials on using ajax, web storage, saving,
etc. I can handle the actual implementation of anything discussed here, what I am fuzzy about is most efficient/best way to go about it.

My goal is to have a Web based RPG type game similar to something like pokemon or final fantasy mixed in with neopets there will even be an online versus mode for challenging other players.

Anways I was wondering what would be the best way to save the information within this game (the information will hopefully be saved often). Do i want to create save files based on player id at login? Do i want to store all the players information and the equipment they have in the equipment array into a Sql database or is there some other more efficient method? Is it practical to use SQL databases instead of arrays?

How would you handle it?

Thanks again :D
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Post » Wed Feb 17, 2016 12:02 am

For basic projects, local web storage is probably the cleanest and simplest.

However, you seem to be looking at a multiplayer game. What are you using for your backend/login/id? If you make your own server or use a third party one, you should have no problem saving information to that service.

I haven't explored multiplayer myself lately but I did have https://parse.com/ bookmarked as a resource, except I think that project got shut down. https://www.firebase.com/ seems to be an alternative.
Mistakes were made.
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