How do I structure the event sheets for these types of games

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Post » Sat May 10, 2014 10:53 pm

Hey y'all,

I'm still relatively new to Constuct2 but I do have several ideas for a couple different game genres. I realize this may seem like a tall order but any help or insight would be welcome. So the questions that I have are as follows.

How do I make up the movement behaviors for the objects in a chess game. Meaning how to I set it up so that the pieces don't move against the rules. Also how would I write up the event sheet for determining checks and checkmates as well as preventing the king pieces from making illegal moves?

How would I implement AI or independent movement for objects in an RTS game? For example how would I make my resource gatherer operate independent of move orders given by the player.

How do I make a level up system for an RPG?
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