How do I sync only objects with defined value?

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Post » Tue Dec 01, 2015 6:51 am

Player sync XY of the players who are on the same map? (Variable)
And not receive data from players of other maps.

Player
PlayerA -Map 01
PlayerB-MAP02
PlayerC-map03
PlayerD-Map01
PlayerE-Map01

HOST
Sync
PlayerA-PlayerB-PlayerE
PlayerC-map03
PlayerD-Map01
B
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Post » Wed Dec 02, 2015 1:31 pm

If you enabled/use synced variables they will always be transmitting.

You could achieve this using manually sending the peerstates when desired/required.
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