How do I Synch Enemy's Object (+Example)

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Post » Sat Feb 07, 2015 4:49 pm

Hi guys,

I'm making a Multiplayer Platform Pokemon fan-game and need some help with the enemy's synchonization between Host and Peers, I did many tries but couldn't figure out whats going wrong, It gets messy sometimes and the first enemy spawn keeps running left.
It's just for fun and I hope to post the platform engine for the community once I finish it (looks like there isn't a good one on the forums yet).

To do that, I'm using troublesum's (awesome) platformer function-based engine, posted here: .
EDIT: Actually, I can't post URLs yet, but It's the "Multiplayer & Platform behavior - position syncing" post under "Construct 2 General".

This is what I got so far...

Thank you.
(Sorry for my bad english)
Last edited by Mortivoro on Mon Feb 09, 2015 8:48 am, edited 1 time in total.
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Post » Sun Feb 08, 2015 3:06 am

Ideas anyone??

Edit: Nevermind guys, I just solved =)
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