How do I tell a story in-game?

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Post » Sat Sep 06, 2014 9:23 pm

Let's say I wanted to tell a story about a cat that fell in love with a mouse, what is a good way to do this without adding too many text objects or conditions and also how do I detect clicks on the text object?
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Post » Sat Sep 06, 2014 11:19 pm

You got to read the manual properly to know how to detect clicks and other things.
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Post » Sun Sep 07, 2014 12:03 am

Go to the pinned post above this called, "[How do I] Frequently Asked Questions" go to the RPG category on the list, there are 4 links in there you might want to check out named,
  1. "Visual Novel/Dialogues example"
  2. "A dialog system with answers"
  3. "Even more dialog systems"
  4. "Ingame dialog popup example"


I'd post links, but my rep isn't high enough yet. :lol:

However, Sisyphus is right, you should definitely read the manual. You'd be surprised at how many questions can be answered by a simple search through the manual.
Also, bookmark the FAQ. Anything that isn't in the manual is in there and anything that isn't there is around the forums, just gotta look.
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Post » Sun Sep 07, 2014 4:59 am

Wow, so much stuff in the FAQ. Maybe asking questions on the forums is a lot better than reading the tutorials.
Thanks so much , for your help, buddies. Time to go and do my homework. :D
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Post » Sun Sep 07, 2014 6:10 am

That's the spirit! ;)
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Post » Mon Sep 08, 2014 9:04 pm

This FAG is really very helpful. I wonder why it is not posted directly to the tutorials section so that others can see it.
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Post » Thu Sep 11, 2014 7:39 am

@charles1311 - It is pinned at the top of the forum for all to see. Also, I think you might want to edit your post, it's FAQ, not FA.... :lol: :lol:
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