How do I test a plug in for ads?

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Post » Thu Jun 25, 2015 10:17 pm

Do I need to publish to test? Can I test on my phone if I am testing over wi-fi?
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Post » Sat Jun 27, 2015 4:56 am

I should have been more specific. I am relatively new to C2 (6 months), but the game I am development is at a point where I want to incorporate the Unity ads plug-in. I have the ample capx and can see the basic events and actions, but has anyone done a good tutorial or post on the full process? I have read quite a few, but they were not specific and did not walk the developer through the process. I am going to figure this out one way or another and will do a thorough tutorial when I do otherwise. :) Thank you.
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