mailalon wrote:sagarsarma wrote:
2. Using as a normal user: It does not work properly. This is the expected behavior
why is it expected ?
it work fine for me for sandbox users. however purchase should exist always not just for a day. btw, i complied via intel xdk - the speed of animation on ARm based processors is horrible and jitters a lot. i am looking for another solution
Vegamon007 wrote:Hey guys I have a quick question. When you export using Intel XDK, what provisioning file do you use?
The Apple documentation seems to say you need to use a development provisioning file however Intel XDK only lets you build using Ad Hoc or Production. Would anyone be able to clarify this?
Based on your recommendation I started using cranberry plugin. But still stuck with the whole process.
Any chance to have a capx with events? I'm struggling here...
I uploaded to the App Store
1. While I fetch store listing on the store screen the app asks me to login to store already on my intro animation screen . How do I avoid this? I don't understand why it ask me for that when I'm on a different layout.
2. Seems like I'm missing something here, why do I get the store pop up with sandbox mode? I am using Intel xdk. Is there a location where I could turn it off
3. Will appreciate a capx or a screenshot of events to understand how to deal with non consumable object. I have only one time purchase..still I got stuck.
This is the logic I have implemented and working fine.
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