hazneliel wrote:Just now I managed to build the iOS app with Intel XDK, I didnt wanted to do that because I just wanted a simple Cordova app that I could manage and deploy on Xcode, but due to the problem with IAP not working on that build, and the nonexistent reply from Scirra I had to try that.
Nevertheless to build it was easy, I just got confused with my provisioning profiles and certificates but at the end I managed to have it builded successfully and deployed it on a device.
Official IAP Not working
Cranberry IAP Working good
With the Cranberry IAP plugin I was able to successfully make a purchase, I also got store listing and store available.
I will do some more testing for performance on the Intel XDK to see if its allright, then when I get home from work I will write maybe a tutorial on how to get all this working at least for the Intel XDK.
I had included the chartboost plugin through plugin manager, as the intel support asked for. I removed it and the game was built. I have some tests and now the Revmob/Chartboost ads are working thanks for your information. Thank you!
The orientation code is working very well for me. Did you inserted this code in the addition file? I put it in the end. Did you try it?
SamRock wrote:Glad to know that you got it working! Yes that was the trick, remove plugins included in Additions.xml from Plugin Manager
(For others, this is only for iOS, on Android you need to manually add plugins using Plugin Management screen and clear the Addition.xml file)
And yes, I have included you code both on top and bottom of the file still no result. Have yuu added the device Orientation plugin by any chance? Also how did you make ur Sound work?
SamRock wrote:@RenatoB yes man. Its all set to Landscape. Now, I am even calling the browser->Landscape action.
The sound files are all in m4a format too
RenatoB wrote:SamRock wrote:@RenatoB yes man. Its all set to Landscape. Now, I am even calling the browser->Landscape action.
The browser action didn't work for me. You had commented about the cranberry orientation plugin. I tried to use but when the ads opened, the screen decreased and stood in the corner. A very strange behaviour. Did you removed this plugin and others from the project panel, right?The sound files are all in m4a format too
Did you create the sound files or encoded them? Did you try to use other sound files to verify whether the problem are your files or not?
SamRock wrote:Okay, so this is definitely Facepalm worthy!
I didnt know that was a fishing MUTE button on Apple Devices
Sorry this is my first experience with Apple iPad (I borrowed it to test the game). The audio was always playing!
Only thing is, few sound are bit distorted, I guess I need to encode with higher frequency?