How do I test my game on android??

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Post » Wed Jun 24, 2015 8:58 pm

So I was wondering how exactly you test your game on droid devices?
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Post » Wed Jun 24, 2015 10:34 pm

intel xdk
build to android or crosswalk android
donwload the apk
copy to your phone
install it and lunch it
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Post » Wed Jun 24, 2015 11:51 pm

Or as a license owner you use the "Preview over LAN" feature accessing your preview server/IP from Chrome for android.
Quicker, simpler.
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Post » Thu Jun 25, 2015 8:10 am

Depends on what you are testing.
If you are looking to test Google Play Game Services (ex. leaderboards) you have to upload the app to the playstore. *I made a tutorial on uploading as alpha/beta app* if you have trouble with that part.

And if you are just wanting to test your game on your device as you design for touch features and what not: Personally, I test over wifi like @Kyatric explained, but I suggest you use the CocoonJS Launcher app, it will find the game like the Chrome browser will, but let you try it out in a few different environments.
You will need at least a personal license for either way mentioned.
If you don't have the license, not sure if you could just upload it to a html5 game site like Kongregate and then go to the site on your droid?

EDIT, if you go the APK route, remember that it has to be uploaded to Google Play before the Google features will work, even if plan to just install locally.
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Post » Thu Jun 25, 2015 9:51 am

Testing with Cocoon launcher is only valid if you are intending to export using CocoonJS.
If you are planning on using the Intel XDK never use the cocoon launcher. The exported equivalent is using Chrome for Android.

CocoonJS is its own beast.
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