How do I think about a bejeweled game?

Just started using Construct 2? Post your questions here

Post » Mon Dec 07, 2015 3:08 am

If I try to set up a system of rules thinking procedurally it seems like I'm fighting with Construct 2 in order to get the behaviors that I'm after. So now I'm thinking that what might work more harmoniously with the Construct 2 way of doing things is that each object needs to be stateful and events will select each object based on it's state. Does this seem correct or am I missing the point with the philosophy of the Construct way of doing things?

Thanks,

Ben
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