How do I time an animation

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Post » Sun May 31, 2015 2:33 am

How would i time a bullet firing with an animation
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Post » Sun May 31, 2015 6:30 am

could you be more specific in your explanation? do you want your animation to trigger when the bullet is on collision with an object or do you want the bullet to trigger when a specific animation occurs?
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Post » Sun May 31, 2015 9:39 am

You can check if the animation is playing
You can even check the frame of the animation

Sprite - is playing animation
Sprite - compare frame
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun May 31, 2015 12:12 pm

Thank you i was looking for compare frame
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