How do I TINY WINGS

Get help using Construct 2

Post » Sun Nov 06, 2016 6:35 pm

does anyone know how to replicate the TINY WINGS game mechanics in C2?

how to make the character float down, bounce up, speed up/down, etc.

does anyone have a capx example they'll be willing to share to learn from?
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Post » Sun Nov 06, 2016 7:48 pm

This should work.

Constant gravity, if touch down -> Increase gravity (To bring object down) ?
Last edited by Triforce on Sun Nov 06, 2016 9:41 pm, edited 1 time in total.
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Post » Sun Nov 06, 2016 8:22 pm

different people learn in different ways.

for some folks, one of the best ways to learn is to see the sample capx, test it by changing variables values and seeing how that impacts the mechanics, and building on what you've just learned.

different people learn in different ways, so it's best not to draw unfair and unflattering conclusions about people as you have. but thanks for your feedback, nonetheless.
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Post » Mon Nov 07, 2016 1:20 am

You can apply vectors to platform objects directly, rather than having to adjust gravity (if other characters in the scene are also using platform behaviour) .

Have a look in the manual.
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Post » Mon Nov 07, 2016 1:36 am

I upped an example -

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Press up when you fall to activate 'wings' and slow the fall. I forgot there was a fall-speed variable. :)

Play : http://johnnysix.net/games/fallspeed/

Download : http://johnnysix.net/games/fallspeed/fallspeed.capx
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Post » Mon Nov 07, 2016 1:39 am

thanks a million JohnnySix, you're the best. i appreciate your feedback and example.

Thank you again, for taking the time to help me. :-)
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