How do I to improve the object collision?

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Post » Wed May 03, 2017 10:10 am

Hi everyone!

I’ve got a issue about the collision between a “platform” behavior object and the gravity center object, a Solid.

Here the demo>
http://therealgeekgirl.com/prueba2

So, I manage to move the object “control” around the circle or “nexo” simulating gravity. However, “control” is shaking all the time. I think is about the gravity and the edge of the “nexo”. I tried to sort it out adding more points to the collision area, but didn’t work.

Any ideas?, maybe there is a better system to do this than Gravity.

Here the capx >
https://www.dropbox.com/s/d09k2g70ommq6a6/version_0.0.0.6.capx?dl=0

Regards.
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Post » Fri May 05, 2017 6:38 pm

Your "character" is always in the same place. Is it really that you need a bump here?

Why not position in the center of the screen slightly behind the ball? No collision.
Creating games for fun!
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Post » Fri May 05, 2017 11:52 pm

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